Wouldn't it be better to make the scoreboard a scriptable object?

I am still trying to wrap my head around the best practices for working in an environment such as Unity (as opposed to just using libraries and writing your own game loop) but it seems that a Scriptable Object would be a good fit for something like Scoreboard?

Or is the reason to not use it simply to not introduce too many new things here?

Hi Anula,

Have you already tested your idea? Which advantages do you see when we used a scriptable object in this case?

The problem with scriptable objects is that they keep the changes that were made during runtime.

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