Hello, here’s a screenshot of how the texture looks in a close-up, and the UVs, from this video lesson:
UVs:
Texture close-up:
Would overlapping islands like this be okay for a exported model to be used in a game engine like Unity for example?
*I’ve done it that way because my setup is using a seamless texture, and positioned them to get rid of the visual seam using that. I also thought about just scaling them down and putting them on top of it, instead of overlapping.
Thank you in advance!