private void KillEnemy()
{
SpawnVFXatEnemyLocation(deathVFX);
Destroy(gameObject);
}
private void SpawnVFXatEnemyLocation(GameObject currentVFX)
{
GameObject vfx = Instantiate(currentVFX, transform.position, Quaternion.identity);
vfx.transform.parent = parent;
}
private void ProcessHit()
{
SpawnVFXatEnemyLocation(hitVFX);
hitPoints--;
scoreBoard.IncreaseScore(scorePerHit);
}
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Did it work properly?
Yes it did!