Worn Edges with little more realism

I used a noise texture and a colorRamp node and multiplied that by the geometry output and used it for the factor of the MixRGB node for the overall worn look.

I think it still need adjustment but i took a screenshot of my material node layout.

The Link is down below.

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Everything here is highlighted for importance and ease of understanding.
WornMaterialScreenshot|690x291

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