Working of Combine Rotators

How does the Combine Rotators work, i tried some random stuff with it for ex,
I customized the input B of the rotator myself while the input Pin A still had the input from the timeline i found out that when the game started the door was opened exactly equals to input B 's angle ,

So i think ,when i try it out as ben has done in the video i should get the door rotated at an angle which is the sum of initial rotation + angle fetched every tick from the timeline.
But this is not the case,
The door opens just about the angle it fetches from the timeline,
Why does it work this way ??

PS. Thanks for ur help☺️

You should show your BluePrint of door.

Please check whether your TimeLine is start at 0 !!!

Assume that your TimeLine is start at 90 and your door’s initial rotation is (0,0,30).
When you start your game, you will call your OnClose function in your BluePrint。Then the CombineRotators will give you a value(0 , 0, 120). (120 = 90 + 30 )

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