Workflow for Synty assets?

I purchased some Synty assets, but they don’t have colliders on them. What is the recommended workflow to add the colliders? Would you recommend the same as in the RPG course? (i.e. import assets into new project, modify them, and export them as new assets?

Regards, Christian

Hi Deichastronaut,

What i would do as a precaution is drop the models you want to use in the scene and make an orginal prefab in a new folder. This way you can keep the originals in case of an update.

As for the collider, We dont actually put a collider on the model itself as we use the synty model as a child of an empty game object called “Player”.

The gameobject “Player” is where we place our collider at the point that we need one :slight_smile:

Hope this helps

Thanks a lot. But the approach with the empty game object only works for the player, not for the environment. I have to put colliders on rocks etc. as otherwise I could shoot through them.

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Ah that was my bad!
I got focused on the characters only as i havent purchased the packs myself.
I guess i should see what those actually contain!

Thanks for taking the time to post as well with the other items as it will remind me for future students :slight_smile:

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