My question maybe unrelated to this topic, but i would like to know about work in 3d dimension
So what do i need to be sure that i will be able to find a job in 3d. What programs are necessary to be learned, and what competentions should i develop
As i know i must know Blender, Unity/Unreal5, ZBrush, Substance painter
But what else?
It just is not that rigid a set up. ‘Work’ can be of all sorts and everyone different. Big companies will probably expect knowing Maya and similar. Big companies will want specialists probably. Small ones may want more adaptable people.
Because before you start to build content in 3D, you probably work with other people’s input (Work). Or do you want to create those designs by yourself as a graphics designer? In that case, you need to learn about graphic design, illustrator, Photoshop …
And also color design, human autonomy, etc…
See an old thread
So saying “Working in 3D” is very generic, like NP5 already expressed.