Hi everyone,
This was a great lecture, and it completely transformed my game.
The level starts with a lot of Orcs with various HP, some behind unbreakable shields:
I added code to create and fire a new “ball” fireball with each click, and turned off the lose collider like in the video:
private void LaunchOnMouseClick()
{
if (Input.GetMouseButtonDown(0))
{
hasStarted = true;
myRigidBody2D.velocity = new Vector2(ballLaunchX, ballLaunchY);
GameObject ball = Instantiate(gameObject, transform.position, transform.rotation);
}
}
The result is a fun (but very easy) rapid fireball level:
Would love some feedback/thoughts - thanks!