using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizardConsole : MonoBehaviour
{
int max = 1000;
int min = 1;
int guess = 500;
// Use this for initialization
void Start()
{
Debug.Log("Welcome to the Tim Horton's Number Wizard, eh!");
Debug.Log("Pick a number, don't tell me what it is");
Debug.Log("Highest number you can pick is: " + max);
Debug.Log("Lowest number you can pick is: " + min);
Debug.Log("Tell me if your number is higher or lower than: " + guess);
Debug.Log("Push up = higher, Push down = lower, Push enter = correct");
max = max + 1;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.UpArrow))
{
min = guess;
guess = (max + min) / 2;
Debug.Log("Is it higher or lower than..." + guess);
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
max = guess;
guess = (max + min) / 2;
Debug.Log("Is it higher or lower than..." + guess);
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("I'm a wizard, Harry!");
}
}
}