Wizard Challenge, eh?

cud_s02_calculate_guess_variable

#1
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class NumberWizardConsole : MonoBehaviour
{

    int max = 1000;
    int min = 1;
    int guess = 500;

    // Use this for initialization
    void Start()
    {
       



        Debug.Log("Welcome to the Tim Horton's Number Wizard, eh!");
        Debug.Log("Pick a number, don't tell me what it is");
        Debug.Log("Highest number you can pick is: " + max);
        Debug.Log("Lowest number you can pick is: " + min);
        Debug.Log("Tell me if your number is higher or lower than: " + guess);
        Debug.Log("Push up = higher, Push down = lower, Push enter = correct");
        max = max + 1;
    }

    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.UpArrow))
        {
            min = guess;
            guess = (max + min) / 2;
            Debug.Log("Is it higher or lower than..." + guess);   
        }
        else if (Input.GetKeyDown(KeyCode.DownArrow))
        {
            max = guess;
            guess = (max + min) / 2;
            Debug.Log("Is it higher or lower than..." + guess);
        }
        else if (Input.GetKeyDown(KeyCode.Return))
        {
            Debug.Log("I'm a wizard, Harry!");           
        }   
    }

}