First of all, thank you all for the course, It has been incredibly interesting and pleasant to do, congratulations on explaining so many topics in such a concise way.
Now back to the topic of “What’s next”, here you have my whishlist:
- Changing from Grid-based movement to Free movement while no enemies are being actively engaged.
- Ex.: Jagged alliance, Wastelands, Divinity, etc. where you can move in turn-less / grid-less fashion while not in combat.
- Add height to the grid, so that units can go up & down, maybe even slopes and stairs!
- Ex.: In XCOM or Phoenix Point, you can be inside a building or on top of it.
- Hit chance and cover.
- Ex.: XCOM and Gears tactics, cover reduces hit chance, but only works if not flanked.
- Overwatch, but the one that you can specify where.
- Ex.: Phoenix point and Gears tactics, were you can specify the direction (And sometimes range) you want the overwatch to happen.
Those are the ones I most interested in, those will certainly elevate the result from “Prototype” to “MVP”.