So, Theres one game I’ve been wanting to make for a long time. Its a space building game.
You know those games on facebook, like Clash of Clans or whatever its called, where you get some land, build some buildings, train some military and attack everyone else? Similar but better, more awesome, and in space.
I have been working over the mechanics of it in my head, and on paper for a while now, and have just started putting it together into unity.
This is basically my build journal. I’ll post demos as I progress, possibly screenshots, thoughts, etc.
Version: 0.00001A Code Name: Just Getting Started.
Old Link: http://gamebucket.io/game/1bd1fa8b-aef2-4ca8-9fc8-1b9ecccf1be2
Current Version: http://gamebucket.io/game/f2d2ea82-93e7-483b-9a42-bb2944344f4b
See this post for current update: (WIP) The Expanse: Space Building / Survival Game
Here is what I have so far.
It’s not much.
Basically, when you load it, the game randomly generates and places 10 asteroids around a rather large playing field.
You can control the ship using WASD or the Arrow Keys.
All you can do right now is fly around the play area, and click on asteroids. When you click on the asteroid, it will show you in the top corner the size, its main resource and amount, and its secondary resource and amount.
That’s it for now.
Note I am just using free asteroid prefabs from the asset store, and the ship sprite from the laser defender section. Graphics are the least of my concerns right now. Once I have more of the actual gameplay mechanics down, then I’ll worry about creating/commissioning custom graphics for it.
Each asteroid has two resources in it. Right now the possible resources are Ice (water), Metals, Crystals, Chemicals (fuel), and Other.
When the player clicks on an asteroid, a harvester drone will be dispatched (if one is available) and will start mining its resources.
Long Term Plans:
The player will start out with a very basic mother ship, and only one harvester.
The player will have to harvest resources in order to keep their mother ship running, to add on to it, to create more harvester drones, to create defenses (turrets, scout drones, patrol drones, etc) and so forth.
Player will be able to upgrade and research new technologies. Faster engines, More efficient refining machines for fuel, hydroponics, weapons, sensors, computers, fabricators. As he grows his mothership, he will be able to grow his population. Train people as laborers, mechanics, researchers, pilots, etc.
Space Pirates will be a problem the player will have to contend with. The player will also be able to branch out and explore other sectors.
The first itteration of the game will be single player, with AI controlling space pirates, and possibly other “players”.
Eventually, I would like this to be an online multiplayer game. Players could scout other players sectors, get attacked by other players defenses, or make alliances, trade resources or technologies, or even become pirates themselves.
I’ve got a long ways to go, but it feels good to get started.