WIP Inventory System

I made a grid style inventory system using blueprints with help from Sam’s youtube videos on the subject. Check it out:

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Seems good but keep improving
For Example remove that you have to click in order to move etc. Maybe do like this:
Move->Just by dragging the object
Use/Equip->With the key “E”
Drop->With the key “G”

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Thanks for the feedback! I like the idea of using drag an drop, I will look into that.

I also like the idea of using keyboard input, but I have had trouble implementing it in the past. (Instead of an exit button just hitting return again)

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