I wanted to experiment with shading and environments in Cycles, so I set out to do this simple scene.
The hardest part was getting the tablecloth to “wrinkle” the way I wanted to, and getting the bump map to kind of work, given that I was using a pretty low res texture. There’s still a bit of an ugly gap between the table and the tablecloth that I couldn’t figure out how to get rid off without having the tablecloth fly away into space in the animation.
The glass beaker was pretty easy to do, but I did some experimentation with roughness and refractive index. The wine took a bit more work, but I ended up going with a principled BSDF shader with a lot of transmission, and added an absortion node to compensate for light loss inside. The refractive index ended up being a bit higher than that of water.
Surprisingly, the plums were very easy to do. I know they are not the very best plums one can achieve with Blender, but I’m proud with how they turned out.
There’s also a bit of compositing, in the form of RGB Curves to get a slightly more film-ish look, and some fog glare to get soften hot spots.
I think I’m ready to start on the chess set now. Wish me luck!
EDIT: I forgot! The HDRI is from here: https://hdrihaven.com/hdri/?c=outdoor&h=spruit_sunrise