Window and door profile extrusion


5 Likes

Very nicely done. I especially like that shaped window. :smile:

Thank you! :slight_smile:

This looks really good, well done :smiley:

My door and windows with profile extrusion

3 Likes

I see yours is also getting nicer and nicer, awesome work.
Check this mate: https://blender.stackexchange.com/questions/69989/how-to-make-an-old-glass-material-in-cycles
I started to play with it yesterday, looks very promising, hopefully today i can tweak it to final and do some test renders.

1 Like

Thank you @Richard_Vekony I am going to test the old glass material on my cathedral… :thumbsup:

I played with it a bit yesterday, and this is what i learned so far from tries:
It looks very good, but refraction brings a lot of noise into the render. I couldn’t make a clear image :frowning:
So instead i put some noise generated bump on the glass and no refraction, it looks also very good. When i get home i’ll make a screenshot of the node setup.

@Bram_van_Vliet, i’am back, did some tests, learned some new things again. So the old glass material i showed you is “unusable” in this scene, because of the noise thing. So i went different direction, and tried this setup:




And in the scene it looks like this:




As you can see its very impressive from outside, on the other hand its barely visible from inside :smiley:
Does this worth the additional render time?
4 Likes

Wow @Richard_Vekony that looks incredible already :open_mouth:
Thank you for sharing these node material settings with me… I already stored them and try them out.
I tried both your suggestions, but in my renders the glass isn’t visible yet
I need to investigate what I’m doing wrong. I will do that when I am at the right chapter of the course.
Right now I’m still struggling with “Profile Modelling Using Mesh Objects”

@Bram_van_Vliet Welcome! Actually the glass material was not part of the course yet. I was just wondering how it would look like :slight_smile: Now Iam at 198.

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