Hello, thank you for this course. I’ve been waiting so long for a quality Godot course, and so far I’m really enjoying it.
My question is concerning content. I know that eventually the course will have a second half to it, done in C#. At the moment I don’t have an interest in C#, or 3d for that matter, but I will be doing it because it seems like a good popular language, and I will do the 3d content because I’m sure there will be things in that section to learn. but, Will there be more content added to the course as a whole though? More game types etc similar to what is being done to the unity course? Or is the game plan to use this one primarily as an “introductory” and then make more courses that focus on game type? Either way, thank you again, looking forward to finishing this one and any others you release on the engine.