Why/When to use position update vs change in velocity?

Hi all,

I’m intrigued about something… In one of the previous games (the TileVania) the movement was based on changing the velocity of the RigidBody2D while here it’s suggested to change the position in the Transform.

I feel this is because the game will have less physics (i.e. no gravity, etc) - but would be harmful to use implement it using velocity?

What are the pro and cons of using one vs the other?

Thank you!

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