Why we replacing RequestDirectMovve fumction from NavMovementComponent?

Hi…
I really cant understand… and want to clarify some thoughts…
Why we replacing RequestDirectMovve fumction from NavMovementComponent?

We want the AI tanks to use the same controls as the player. If we don’t intercept this function, then the AI will move very unnatuarally, with the engine just moving the tank without respect for its physics.

Hi Ben…
Thanks for quick reply… I really appreciate it…
Funny thing i have noticed today…
Well i got this NAV function replacement commented…

And AI movement still works… Do we really have to override it?

thanks

Were you aware that you have another declaration right below it? I’m sure that if you completely remove our override, it will not function as expected.

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oh… sorry for this… i havent noticed this on my screenshot…

Thanks Ryan…

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