Why use the polygon collider instead of a box collider?

Hi all,

I’m wondering if there’s a particular reason we opt for the polygon collider? I did try the box collider2D, and it didn’t work. Why is this the case? Great thanks in advance;)

Hi thermabot,

In many cases, there are multiple ways to make something work in Unity, and Rick cannot show all of them. If your approach works, it’s a solution by definition. :slight_smile:

So the questions are: Where do we use a polygon collider? And would a box collider (roughly) match the shape of our game object?

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