I figure out the reason for using “is Trigger” for enemy’s CapsuleCollider2D.
I think some people wonder why use “is Trigger” for enemy’s CapsuleCollider2D even it can work without it?
Use “is Trigger” for enemy’s CapsuleCollider2D is your player can “fall” into the enemy.
In other words, player’s BodyCollider can “touch” enemy.
If we don’t use “is Trigger” for enemy’s CapsuleCollider2D.
You can stand on the enemy by player’s feet Collider.