Why teach camera using blueprints Only?

I was expecting a full fleshed c++ course for unreal where i will learn how to make your own third person camera and learn about adding sockets using code. But it turns out to be the most important element of the game is not even taught to us using c++ now I have to go online and search for it. It fells like I wasted my money on this course.

Why do you need to do that in C++? Doing it in blueprint is far easier as you can see what it looks like instead of trial and error in C++.

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