I think in PlayerController.cs to control player to called component “GetComponent().Attack()”.
Then why we do not called “GetComponent().Cancel()” in the same class.
This is my code.
It can work and I think this is logical.
I think in PlayerController.cs to control player to called component “GetComponent().Attack()”.
Then why we do not called “GetComponent().Cancel()” in the same class.
This is my code.
It can work and I think this is logical.