Why rotating the armature instead of the KinematicBody?

Hey a little question for you, @Yann_Burrett,
I just wanna know why you rotate the armature instead of rotating the kinematicBody to make the player looking forward ? If i remember correctly, we rotate the kinematicBody in the cubedude section… but not this time, there is a reason or it’s just a different way ?

Thank a lot :slight_smile: really enjoying this section so far !

It’s just a different way - both should work fine!

Glad you’re enjoying the section so far! I had a lot of fun prototyping it.

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