If the ‘drifting’ issue is because the DefaultPawn_BP is a sphere…then why use a sphere as the mesh? Why not just use a cube for the DefaultPawn_BP, and avoid the issue all together?
If the ‘drifting’ issue is because the DefaultPawn_BP is a sphere…then why use a sphere as the mesh? Why not just use a cube for the DefaultPawn_BP, and avoid the issue all together?