Why red line looks like square

We are looking straight down the center of the 10 thick line, also the camera/eyes rotation are not connected to the player pawn.

Ok, so this is my code before Ben’s solution

float Reach = 100.0f;
FVector LineTraceEnd = PlayerViewPointLocation + FVector(0.0f, Reach, 0.0f);

So hopefully when I complete Ben’s solution, things should work.

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