Hi, I understand very clear what is a UStaticMeshComponent and USceneComponent, but in this chapter the question is, Why not use an UStaticMeshComponent for ProjectileSpawnPointer as well?
BestRegards
Marco.
Hi, I understand very clear what is a UStaticMeshComponent and USceneComponent, but in this chapter the question is, Why not use an UStaticMeshComponent for ProjectileSpawnPointer as well?
BestRegards
Marco.
May I ask why you would want it to be a static mesh component?
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