Why PlaySoundAtLocation and then SpawnSpoundAtLocation?

At 3:39, the instructor is says “there is not really mucht to say here” and then used a completely different function and does not explain why.

On the Projectile, we use “PlaySoundAtLocation”. On the PawnBase then, “SpawnSoundAtLocation” is used.

What is the difference here? And why is this used?

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They are basically the same thing. SpawnSound gives you back an AudioComponent which you can then interact with, since that’s not being used PlaySound probably makes more sense to use conceptually :man_shrugging:

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I get it, thanks Dan!

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