Why one scene is cloning another scene parameters endless?

Hey there!

I share some “problem” I’m experiencing right now.

I have one scene that seems to be a “parent” of another child, and I’m not able to modify anithing:

When I try to modify any aspect of scene called “Nivell2”, -in this example is the background and albedo, but if I modify block positions or something else this crazy behaviour continues-, nothing is well saved. I change to another scene and when I return to “Nivell2” scene everything is configured as its parent -here the scene called “Nivell0”.

I don’t know why is happening. This is happening only in this scene and only in this direction Nivell0 -> Nivell2. So, if I modify something in “Nivell0”, then “Nivell2” scene catch all and implements itself.

I’m not sure what’s happening and how to stop this malfunction. Any idea?

Thanks!
scene-cloning-wtf

I reply myself:

I’ve found nothing anywhere, so I though it’s a bug. Close and reopen Unity and this behavior dissapears. Maybe it’s useful to any of you!

This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.

Privacy & Terms