It may be a dumb observation but, instead of using a sphere collision (with all the possible collision problem) why not using an AI Controller with a behavior tree (for patrolling and chasing sequence) and AIPerception (to launch the player chase)?
You certainly could! And if we wanted the drones to have more behaviours (say, running away) then that’s something you’d certainly want to look into in terms of designing your AI’s framework.
But, sometimes the added complexity (and in the case of AI Perception, performance hit) is not needed.
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