Why not use Play on Awake for Enemy Death Particle?

Why do we need to manually play the Death Particle? since we are instantiating it when enemy get destroyed, doesn’t play on awake simplify thing? or is there something that I need to be aware of when using play on awake?

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Hi Grandia,

That’s also possible. However, Ben and Rick want to teach a variety of techniques. It’s easy to forget to enable “Play On Awake”, so it could be a good idea to manually call the Play() method in one’s code.

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