I noticed that when the component NavMeshAgent is returned, the instructor sets direction in the property “direction”.
Why not use NavMeshAgent.SetDestination(hit.point) instead?
thanks in advance and sorry if that’s a silly question.
I noticed that when the component NavMeshAgent is returned, the instructor sets direction in the property “direction”.
Why not use NavMeshAgent.SetDestination(hit.point) instead?
thanks in advance and sorry if that’s a silly question.
Here’s the actual code used (from the Github repo)
private void MoveToCursor()
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
bool hasHit = Physics.Raycast(ray, out hit);
if (hasHit)
{
GetComponent<NavMeshAgent>().destination = hit.point;
}
}
What we’re setting is the destination.
You can use either SetDestination(hit.point) or destination=hit.point; The difference is that SetDestination returns true if a path was found, false if not. Setting it as destination=hit.point simply doesn’t return a false if the destination couldn’t be found. You could use SetDestination if you wish, or if you need the result.
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