Hello, It is still unclear for me when we should manage movements with the transform versus the rb velocity.
From what I understood, Rigidbody velocity modification should be done when there are collisions involved, so the movements is directly handled by the Physics engine, taking into account collisions.
But in that case, why didn’t we use Rigidbody as well for the player movement controls, since the player can also collide with the enemies ?
Thanks a lot to the team for this amazing tutorial, I feel that I have learned a lot here, I am so grateful for your work!