I know there are multiple ways to go about all these lessons, so I added a Mesh Collider to the parent object of the Enemy ships in my Scene, and it works just fine. Lasers hit it, collisions work great, it takes my Points to Hit into consideration just fine.
Since this wasn’t the method used in the lesson (instead it uses the Add Rigid Body method), I’m wondering: what are the pros and cons to doing the Add Rigidbody method in comparison is adding a Mesh Collider to them? Is one more performance expensive than the other?