Hi,
First of all, check the timeline animation. The Player Ship (= the child of the Player Rig) must not be animated. Only the Player Rig may be animated.
The Player Ship may be moved via code. If you are getting unexpected results near the boundaries of your screen, check the values you are using in Mathf.Clamp.
The Camera must neither be animated nor moved via code.
Did this help you fix the problem?
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