We have myMaxTries, that can be changed, and then MAX_TRIES that can’t be changed…but we set myMaxTries to MAX_TRIES’ value. Well if myMaxTries is NOT constant, what’s the point? Yeah I understand creating a constant is so that it can’t be changed later on in the code, but myMaxTries is NOT constant. So what’s the point if we CAN change it, or, why not just “const int myMaxTries” ?


I think it’s to teach proper code etiquette. With multiple instances of the game running, you may choose to have a different number of tries for each user. Since the code reads the information of each user to create each game instance, my bet is that the code allows for greater scalability (and flexibility) as the complexity of the game increases.