hey ppl
I was wondering–if any of you where wondering–why we created a the high poly version of the pawn’s base (recall: using the bevel tool and the ref image) in the first place, only to then bridge edge loops in order to make it low poly?
I understand that low poly will render better, but the whole time while watching the pawn being made I was already thinking that there was too much geometry.
What are your guys’ thoughts? Is it better to make it high poly and scale it back? Or would it have went differently if we approached the model by making it low poly in the beginning?