Thanks for the advice! After some methodical trial and error, I’ve figured out that the GoogleVR package and Plugins are somehow breaking the solution’s path to the project.
Can’t reload project, nor can I load it from a new solution:
![](/uploads/db2322/original/2X/e/ea48517373feddd4ee6d1c40024900d9938785ee.png)
I created a new project, then started copying asset folders into it from the previous project.
I could load the solution>project in Visual Studio as normal (auto-complete working), until I copied the Plugins folder, which seems to contain GoogleVR stuff for Android, IOs, etc.
If I remove it again, Visual Studio finds the project in the solution again and auto-complete works as normal again, and the game still runs as normal.
If I copy the GoogleVR folder into the new project, I get a host of compiler errors that prevent the game from running.
Now that I’ve isolated the problem folders, I’m going to save a backup of the project, and try a fresh install of the GoogleVR custom package as shown in the tutorial video. If that breaks it again, I think I have to skip the Android programming section of the course.
Thanks for helping me narrow it down ![:slight_smile: :slight_smile:](https://sjc3.discourse-cdn.com/business5/images/emoji/twitter/slight_smile.png?v=9)