"Why Isn't the Character Animating?"

As far as I can tell UE4ASP_HeroTPP_Anim_Blueprint is trying to cast its Pawn’s Owner to Character and later Ue4ASP_Character, which our PatrollingGuard does not inherit from.

I tried reparenting PatrollingGuard to Ue4ASP_Character, but Steve still moves around in the T-pose. C’mon Steve, work with me.

I’m going to get the solution from the video, but hopefully this is a hint useful to someone else.

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