Why isn't Rick getting an error on Hit event in animation?

I imported the animations @Rick_Davidson gave us in this lecture, and he’s able to trigger his character into the attack state without an error from that event mid animation… how?

the animation is read only, so I can’t remove the hit event either…

what do I do, I get an error every time I try to trigger it…

looking closer, he is…

if you are getting the same error issue and can’t preview the animation, make sure that Error Pause is not enabled, you will be able to push through the error and tune your animation settings like rick does.

The Hit() is an event built into the animations. The easiest way to make it go away is to simply put a void Hit() {} method in your Fighter.cs. Eventually, it will be used to mark when the weapon should hit the enemy and create damage.

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