Changed the animation mode and Anim class for BP_ShooterCharacter.
BS_Locomotion
Event graphs and Anim graphs of ABP_ShooterCharacter.
LogScript: Warning: Accessed None trying to read property CallFunc_TryGetPawnOwner_ReturnValue.
ABP_ShooterCharacter_C /Engine/Transient.World_2:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.ABP_ShooterCharacter_C_15
Function /Game/ABP_ShooterCharacter.ABP_ShooterCharacter_C:ExecuteUbergraph_ABP_ShooterCharacter:0040
This phrase popped up. Some of the above phrases are in a language other than English, so I changed them to some English. So I’m not sure if it will be delivered correctly.
There was a saying, “I approached None while trying to read the properties.”
I can’t remember if the game showed up during play or after play… Sorry.
I think there’s a problem with ABP_ShooterCharacter, but I can’t find it.
I just ran it and it moved well again. So why does it come up with a phrase like that… I’m so curious