Ihttps://www.gamedev.tv/courses/1394720/lectures/33177591
In the addTorque lesson, I noticed after that the player rotates as if the snowboard is the center of rotation, so I tried to change it to his torso and found that center of mass for the rigidbody (Unity docs said AddTorque is applied to rigidbody) is tied directly to the offset of the capslue collider (snowboard). That seems pretty random?
Is this a property or feature or do you think I made an error somewhere I have to dig for? Thanks you and let me know if you need any more information.