Why is the Main Camera in Unity most of the time just a tiny fraction of the Canvas?

In most of the time during the tutorial, the Main Camera is fixed just on a tiny fraction of the whole canvas. What is the rest of our world’s pace used for later on? Is there any specific reason why we use just one of the quarters and why is it always the left one?

Hi Svetlin,

The Canvas is rendered at 1 Unity world unit per pixel of its resolution, as such, it will always seem very large in Scene view. There are different settings which can be used to change the behaviour of the canvas for specific scenarios, you’ll find these covered during the course.

For now, just place your UI GameObjects (text, images etc) in relation to the Canvas and place your game’s playspace object’s within the main playspace.

It would be beneficial to post your topics under the correct sub-category for the section of the course you are working through and select the appropriate tag for the lecture, if one hasn’t already been populated (this happens for you when you use the Discussions links from within Udemy to get to the forum).

Hope this helps :slight_smile:

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