Hello There!
I struggle to understand why the plane (or forest ground in this example) is moving up when multiplying it with a noise map. Shouldn’t the average vertical shifts in a noise map be close to zero over all points?
The idea is to create a bumpy forest floor using a noise map.
Nodes (ignore the muted set position)
Without the noise the ground is at z = 0.
With the noise map enabled, the ground is moved up by 0.8.
What do I miss?
Cheers,
Ray