I don’t understand why the event track is needed for the cannon firing. Logically I don’t understand what it’s for, and when I use the Finished node of the timeline instead of the Cannon Fired node I seem to get exactly the same result (I have confirmed that I’ve saved all and compiled between tries). What am I missing?
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Please change the category of this topic to Ask instead of Talk.
It’s to avoid animation bugs where if the fire rate is set too short, that the cannon would fire again before it is ready and may even spawn an actor on top of the other one, which may cause bugs. Though with it set at 0, it doesn’t really matter in this case.
By using the Event Track, you can adjust the event node timing if an animation issue did arise where you would want to force it to fire a little bit later. Think of it like a glitch buffer or something like that.