Why is the bottom left Jog_Lt?

At roughly 13:35 in the video, Sam notices that at speed 0, direction -180, the animation clip is set at Jog_Lt, but assumes there’s a display issue. There isn’t. Is this just a mistake on Unreal’s part? I would assume, as does Sam, that 0, -180 should be backwards, similar to how 0,180 is.

Anyone have thoughts on this?

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