I am following Grant’s course on modelling an environment and got stuck on the lecture “Baking a normal map”
So what he and I did was:
1 Make a low res wood plank
2 Make a high res wood plank
3 Bake high res to low res wood plank
For some reason the normal map is turning out in the wrong way on the project I am using to follow the course with(Building the house and all the models). But Its turning out as it should be when I created a new project and did the same thing. Here is what is happening on the project I am using to follow him and building everything: Bad while it turns out fine in another project I made creating the beams from scratch again Good
For some reason the normal map on [Bad] is creating yellow marks around the low res object and its normal map is also more dark blue for some reason.
Help needed…
Edit:
I fixed it. You had to change the Image Texture to non color. I think Grant’s said that you didnt have to change the before, but I could be wrong.
So its fixed.