so i did everything like Rick did. my enemy placeholder has a rigidbody, my ship has a box collider and rigidbody, and is trigger and is kinematic is turned on. also my collisonhandler script is attached to my ship
Heres my code
void OnCollisionEnter(Collision other)
{
Debug.Log("collided");
}
void onTriggerEnter(Collider other)
{
Debug.Log("triggered");
}
but it only prints to the console when i collided with the enemy placeholder. Help?