Does anyone know why moving PatrolRoute.h/cpp has no impact on
the BP_PatrollingGuard (Blueprint Class)
in which we added this as a component; surely it needs to rereference the path.
and
ChooseNextWaypoint.h/cpp have no impact on
BT_Patrol (Behaviour Tree)
in which we use this a Task Node ChooseNextWaypoint.
normally things break so readily by moving things
Does the UE4Editor juggle these as some kind of dynamic reference to the items??