Why is moving .h/cpp consequence free ? from UE4Editor view

Does anyone know why moving PatrolRoute.h/cpp has no impact on
the BP_PatrollingGuard (Blueprint Class)
in which we added this as a component; surely it needs to rereference the path.

and
ChooseNextWaypoint.h/cpp have no impact on
BT_Patrol (Behaviour Tree) in which we use this a Task Node ChooseNextWaypoint.

normally things break so readily by moving things

Does the UE4Editor juggle these as some kind of dynamic reference to the items??

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