Why is HMD off from the center in the first place? and why isn’t this happening in non-VR games? In non-VR games, characters move inside play space as well.
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This is a good question. The difference is most likely in the way Unreal Renders a VR display which is basically dual screen vs a standard game which is a single screen. (Unity renders, or at least used to, as a single image spanned across 2 screens which causes a whole different set of issues)
It could be that it aligns to the centre of the left-most display which isn’t quite right correct and should be positioning based on the centre of the 2 screens or eyes. An offset would account for this which would make sense.
The only way to be sure would be to dig through the code of the engine.
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