Both the supplied example model and other Synty Studios prefab characters already contain an Animator component, yet Rick makes a new Animator component on the Empty Game Object named Player.
When I attempted to do that with my Synty models, they would not follow any kind of animation direction. Only by using the Animator on the model itself was I able to get things working. So my question is this: why does Rick put the animator on the Player object instead of using the built-in model Animator, and secondly, am I going to come across issues going forward by using an animator directly applied on the model?