Yes, that would be a reason to keep it higher poly… Also if they will be small or barely visible in the scene, you could keep them lower poly. Or if this is for a game, you could add level of details (as you don’t really control what player will zoom on in)… Or if you plan a game for mobile, maybe one should go even lower poly… or if you plan to have 100k of those the poly count should be low, etc. etc.
I think I’m just asking if anybody has a mind reading device that could read Grant’s mind to have explanation why he choose this range of triangles instead of any others…